Virtual reality for museums and heritage: history you can walk through

Virtual reality for museums, visitor centres and cultural institutions: we rebuild lost historic spaces and artworks so visitors can walk through them with a headset, inside the museum itself. It is not a web-based virtual tour: it is an immersive experience, with PC-grade visuals and no cables.

Virtual reality in museums: what you can do

  • Rebuild lost spaces

    Halls, buildings or sites as they were, at full scale and with their artworks in place.

  • Return artworks to their context

    See a painting or object in the place it was made for, even if it now hangs in another museum.

  • Museums with virtual and augmented reality

    Headset experiences inside the gallery and augmented reality layers over the real objects.

  • Cultural tourism

    Visitor centres and tourist offices that show a monument or a destination before the visit.

Who it is for

  • Museums

    An experience that draws new audiences and explains what a display case cannot.

    Temporary exhibitions · Permanent collections · Interactive digital museums

  • Visitor centres and tourism

    The monument or landscape as it was, in a small space and with no building work.

    Visitor centres · Tourist offices · Cultural routes

  • Institutions and foundations

    Heritage recovery and outreach projects with a result you can show.

    Foundations · Public bodies · Universities

What it solves

  • The original space no longer exists

    We rebuild it from plans, photographs and historical records, and visitors walk through it at full scale.

  • The artworks are far from where they belong

    In virtual reality they go back in place, without moving or risking the original.

  • Younger visitors do not connect with the visit

    An immersive experience turns an explanation into something people live and remember.

  • No room or budget for a large installation

    Standalone headsets need no computers or dedicated room: they fit in any corner of the museum.

Case studies

First you see it. Then we build it.

  1. 01

    On-site demo

    We bring the headsets so you can try it first-hand.

  2. 02

    Pilot or prototype

    We validate the idea with real users before scaling.

  3. 03

    Development

    We build the experience to fit, with PC-grade visuals.

  4. 04

    Rollout and maintenance

    We set up the headsets, train your team and keep it running.

FAQ: virtual reality in museums

Is it the same as a virtual tour or an online virtual museum?

No. A virtual tour is watched on a screen at home. We create virtual reality headset experiences used inside the museum or visitor centre, with the space rebuilt at full scale.

What does a museum need to offer virtual reality?

Just standalone Meta Quest headsets, with no computer or cables. We set them up and train the gallery staff.

Can it be combined with augmented reality?

Yes. Augmented reality adds information over the real objects on the visitor's phone or tablet, and virtual reality rebuilds what no longer exists.

How do you rebuild a space that no longer exists?

From the documentation provided by the museum or institution (plans, photographs, historical studies) and with the advice of their specialists.

Keep exploring

Sijena chapter houseAugmented realityCustom VR development

Other sectors

HealthcareEducationIndustryAugmented reality

We will show you first-hand.

We come to you with the headsets. No commitment.